freeslot
S_BSFX
SPR_BSFX

state S_BSFX
spritename = BSFX
spriteframe = A|FF_TRANS50|FF_FULLBRIGHT
DURATION = 1
action = A_CapeChase
next = S_BSFX

object MT_BSFX
doomednum = -1
spawnstate = S_BSFX
reactiontime = 8
speed = 8
radius = 32*FRACUNIT
height = 64*FRACUNIT
mass = 16
flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY